Sunday, March 17, 2013

Who Should Play Legend Quest?

Board Enterprises has been in business for over twenty years, and we’ve learned a thing or two. One of the things we’ve learned is that some people won’t like our game. Who are they? They’re the folks who couldn’t care less about an enemy’s name or motives. They only want to know how many points it takes to kill them and how many points of experience they get for killing him. We call these people “gold farmers”, because they don’t care if a piece of treasure is cool, only what its coinage value is. Legend Quest is not written for gold farmers. They would look at the list of character skills and wonder why in the world someone would take Carousing or Research. Legend Quest is written for role-players who want a game that is dynamic enough to figure out what their percentage chance of success is for any proposed action - quickly. Determine CoS (chance of success), roll, move on. It’s a role-playing game, but you don’t have to feel like you need to take acting lessons to play. Something else we’ve learned - Most people don’t like the level of detail we go into in some of our products. I’m especially thinking of the original Rhum supplements. These would contain the descriptions of ten buildings and cover about 30 pages. Whether they don’t have time to read all that or they don’t find it necessary, I’m not sure, but they don’t seem to like it, because they don’t sell as well as say 100 Towns. People speak volumes with their dollars, and we’re focusing on the products that follow the same formats as our more successful stuff (100 Towns, Grain Into Gold, or Urban Development). So we haven’t really answered the question: Who Should Play Legend Quest? People who like to control how their characters will be, not get slotted into one of a dozen character classes. People who want a role-playing game, not just a combat system. People who want the game mechanics to work the same for rogues, warriors, mages and craftsmen, not systems where you need to learn each character style differently. and People who want enough realism that they can maintain that blissful suspension of disbelief, rather than thinking how stupid the game rules make everything. We really hope you’re our kind of people!

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