Sunday, November 20, 2011

100 Professions

In case you haven’t noticed, 100 Professions is now for sale on both e23 and RPG Now.
Buy it at e23 Buy it at RPG Now
Here’s how you know if you want this book:
Eons ago in one of the only rule books out at that time, there was a flat rule that said something to the effect of it costs 100gp per level per month for the character to live. Really? Based on what? Does that include the PCs steeds? Does it include the steeds if it’s a dragon or just a horse? What about if he owes 50 horses? What if he is experimenting in magic? What if she is a noblewoman? What if he is a beggar?
If a rule like 100gp per level per month either makes sense to you or seems to be a useless complication, please do not buy 100 Professions. You are clearly a gold farmer who is only playing an RPG for the action and really do not care about the story. That’s OK - Free Country and all. In the immortal words of Chuck Berry - Live how you gotta live baby.
For those of you who want more character development, more story line, more background, more PC/NPC interaction - 100 Professions was written for you. It gives 100 professions (surprising, right?) with descriptions, skills needed, how common they are, and how much you should expect them to pay. Why? Because every adventurer I have ever GMed for spends all their money on gear. No, really, ALL their money! They do not leave any for room and board. 100 Professions allows you to give them part time jobs when they are between the big mercenary work. Not a lot, but enough to keep a roof over their head and a couple of meals in their bellies. It also gives you as the GM a chance to give them contacts and lead them into all sorts of new missions, simply because you now know how they are filling their days. If you and your players are content that every single mission starts with - So you’re in a bar and this guy walks up to you, - well, I guess you don’t care how they fill their days.
Seriously, 100 Professions was written for the mature GM who doesn’t have a ton of time to handle these extra things. For $1.99, you can figure out what your players do with themselves during the in-between times. You can also think about each of these professions as being contacts that your PCs might need to get to know or NPCs you need to add into your world/city. As with all our 100s, this book is intended to give you the spark you need to fill a gap that you might not have worried about yet. With that spark - GMs really can run their games better and faster!

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